Simple clone for Fallout 3/NV terminal hacking in curses
Josh Bicking 609ca82502 properly ignore binaries | há 8 anos atrás | |
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.gitignore | há 8 anos atrás | |
FalloutTerminal.cfg | há 8 anos atrás | |
LICENSE.md | há 8 anos atrás | |
Makefile | há 8 anos atrás | |
README.md | há 8 anos atrás | |
defaultWords.txt | há 8 anos atrás | |
getdelim.c | há 8 anos atrás | |
getdelim.h | há 8 anos atrás | |
getline.c | há 8 anos atrás | |
getline.h | há 8 anos atrás | |
intro.c | há 8 anos atrás | |
intro.h | há 8 anos atrás | |
main.c | há 8 anos atrás | |
pass.c | há 8 anos atrás | |
pass.h | há 8 anos atrás | |
print.c | há 8 anos atrás | |
print.h | há 8 anos atrás | |
wordParse.c | há 8 anos atrás | |
wordParse.h | há 8 anos atrás |
What is fallout-terminal-clone?
fallout-terminal-clone is a recreation of the "terminal hacking" system
in Fallout 3 and Fallout: New Vegas developed with curses. It runs directly
in your terminal or command prompt. I made this as a fun and interesting
way to explore C.
Instructions
Use the arrow keys (by default) to move, and ENTER to choose your selected letter. Ctrl-C to quit.
Building
WINDOWS
Requirements:
MinGW installed with the following packages:
- mingw32-gcc
- mingw32-pdcurses (dev and dll)
Once the above dependencies are satisfied, simply open
a command prompt in the source directory and run:
make
If you get an error about gcc not being found, you most
likely didn't add MinGW tools to your path. Either do
that, or change the line:
CC = gcc
to read:
CC = C:\MinGW\bin\gcc
(assuming you installed MinGW in that location)
LINUX
Requirements:
- gcc
- ncurses
Once the above dependencies are satisfied, simply open
a terminal in the source directory and run:
make
OSX
Requirements:
Xcode Tools (just run xcode-select --install)
Once this is finished, simply open
a terminal in the source directory and run:
make
TODO list:
Decent looking screen centering
Add a typing animation for the guesses
Possible mouse support?
Bugs:
Fallout 3 and New Vegas don't seem to play well with the launching.
The OSX binary may segfault with error 11. This hasn't happened with the
couple macs I've tested it on, but my friend's mac does it constantly. It
may have something to do with having development xcode tools installed.
Thanks to:
/u/aftli_work for suggesting macros before I knew what they were
I do not own the idea for this game, nor do I claim any ownership of any game of the Fallout series. Those copyrights are the property of Bethesda Softworks.