|Josh Bicking 609ca82502 properly ignore binaries||2 years ago|
|.gitignore||2 years ago|
|FalloutTerminal.cfg||3 years ago|
|LICENSE.md||2 years ago|
|Makefile||3 years ago|
|README.md||2 years ago|
|defaultWords.txt||3 years ago|
|getdelim.c||3 years ago|
|getdelim.h||3 years ago|
|getline.c||3 years ago|
|getline.h||3 years ago|
|intro.c||3 years ago|
|intro.h||3 years ago|
|main.c||3 years ago|
|pass.c||2 years ago|
|pass.h||3 years ago|
|print.c||3 years ago|
|print.h||3 years ago|
|wordParse.c||3 years ago|
|wordParse.h||3 years ago|
What is fallout-terminal-clone?
fallout-terminal-clone is a recreation of the "terminal hacking" system in Fallout 3 and Fallout: New Vegas developed with curses. It runs directly in your terminal or command prompt. I made this as a fun and interesting way to explore C.
Use the arrow keys (by default) to move, and ENTER to choose your selected letter. Ctrl-C to quit.
WINDOWS Requirements: MinGW installed with the following packages: - mingw32-gcc - mingw32-pdcurses (dev and dll) Once the above dependencies are satisfied, simply open a command prompt in the source directory and run: make If you get an error about gcc not being found, you most likely didn't add MinGW tools to your path. Either do that, or change the line: CC = gcc to read: CC = C:\MinGW\bin\gcc (assuming you installed MinGW in that location) LINUX Requirements: - gcc - ncurses Once the above dependencies are satisfied, simply open a terminal in the source directory and run: make OSX Requirements: Xcode Tools (just run xcode-select --install) Once this is finished, simply open a terminal in the source directory and run: make
Decent looking screen centering Add a typing animation for the guesses Possible mouse support?
Fallout 3 and New Vegas don't seem to play well with the launching. The OSX binary may segfault with error 11. This hasn't happened with the couple macs I've tested it on, but my friend's mac does it constantly. It may have something to do with having development xcode tools installed.
/u/aftli_work for suggesting macros before I knew what they were
I do not own the idea for this game, nor do I claim any ownership of any game of the Fallout series. Those copyrights are the property of Bethesda Softworks.